The game concept started out to be "Icarus/SciFi" or "Icarus in Space". The idea was to create a SciFi look that borrows aspects from Greek clothing/armor and architecture. If you look closely, yes, there are a ton of different influences for this design aesthetic, but I'd like to think that I put it together in a somewhat unique way that doesn't just rehash everything else out there.
I had a TON of fun designing the wings. I don't have any training in industrial design or engineering, so it was a heck of a challenge to figured out how to fit all the parts together so that they would move properly when they get made in 3D. I had a lot of input from our 3D team, and we got it all worked out.