Flight of Icarus: Character Shot

Pat bollin icarus paints for web
Concept to final illustration by me. Wings done by several 3D team members, and overpainted by me in photoshop.

Flight of Icarus is the game I've had the most fun producing in the four years I've worked with AGS: Cadillac Jack Games.
The game concept started out to be "Icarus/SciFi" or "Icarus in Space". The idea was to create a SciFi look that borrows aspects from Greek clothing/armor and architecture. If you look closely, yes, there are a ton of different influences for this design aesthetic, but I'd like to think that I put it together in a somewhat unique way that doesn't just rehash everything else out there.
With the exception of the wings, this was digitally painted in Adobe Photoshop in meticulous layers so that it could be animated in Adobe After Effects. The wings are my design, but they were created in 3D and added here for the full affect.
All rights to this art belong to AGS: Cadillac Jack Games